OVERVIEW

The Game Art and Animation Program is focused on giving students the skills needed to be artists and designers for the videogame industry, including character and environmental design, and animations that are integrated into games.

The student’s own foundation in traditional art skills become the basis for the creation of custom textures, realistic models, and quality character animation.

The curriculum devotes time to enable the student to develop playable game assets and models of current popular games using real world production processes and pipelines, and includes training in traditional drawing, character design, level design, game development, and animation principles.

Classes consist of hands-on productions, exercises, and projects using 3D Studio Max, ZBrush and Adobe Photoshop.

Program faculty are current gaming industry professionals who have worked on published games for PS2, X-BOX, GameCube, Mac and PC, PS One, Nintendo DS and GameBoy Advance, working as modelers, animators, texture artists and projects managers.

Classes are taught in a computer lab environment with 24-hour security card access. Some classes may be held on evenings and Saturdays.

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